Tip: How to record an acoustic guitar. Have your guitarist play the guitar in several positions in your room. Fine the spot that sounds best to your ears. Place 1small diaphragm condenser microphone in the position you desire. 6-10 inches from the 12 fret is usually a good place to start. Remember to a avoid directing the microphone towards the sound hole as this will cause huge bass build up. Moving the microphone closer to the sound hole gives a bassy tone while higher on the fret gives a brighter tone. The closer you place the microphone gives a more dynamic performance while farther away can smoothen things out allowing for more subtle use of compression to let things sit well in the mix. Move according to taste... That's it! Don't over complicate it and don't introduce phase issues by adding a room mic or another microphone at the bridge... You don't need it to be in stereo nor do you need a room microphone to add ambience. If you want more room sound, back the microphone up a few inches. You'll be surprised at the results. And there's an amazing invention called reverb that can really add dimension to the tone. If you want a lush full sounding acoustic guitar, without phase issues, give this a try.
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TIP: Opened back and Closed back headphones. Opened back headphones are great for tracking mixing as are closed back headphones. here are some reasons why one would choose one over the other or vice versa. This is purely a preference thing over what is better. Opened back headphones though they may cause some bleed are great for tracking because it gives the singer a more natural sensation of their surroundings and allows them to hear their "natural" sound better. Often times you'll see a singer with closed back headphones take one ear off to accomplish this same purpose. Closed back headphones prevent bleed into the track; hence in modern music most producers appear to prefer this. Another plus is that opened back headphones also are less fatiguing on a person's ears and typically weigh less. Hence it can allow an engineer or a performer to wear them longer without fatigue and strain. Off the top of my head these are a few of the reasons why one would go with one over the other. Do you know any other reasons why someone would choose one over the other???
Tip: finding your sound. Often I'll ask an artist what their "sound" is. More often than not they say things like "I think my sound is completely different" or "we're trying to break the mold". I always find this to be admirable that my clients are so ambitious in the music they want to achieve. This however for an engineer is the hardest client to work with. Here are some reasons why. 1.Your job as a producer becomes the job of a mind reader.
2. It makes the process of making music more about experimentation than about instincts and craft. Though experimentation is always necessary endless experimentation leads no where and 5 yrs later you'll be sitting on songs that have never seen the light of day.
3. What if what they hear just plain doesn't sound good. Or they have difficulty explaining what they want. I listen to all sorts of music from hip hop, trap, country, alternative,classical etc. but a George strait drum sound might not be the best accompaniment to a trap record.
My philosophy has always been that originality stems from a collection of inspiration a person has. The old adage that says "nothing is original. Steal from anywhere that resonates with inspiration" is a saying I deeply agree with. So as an artist or a producer engineer. Getting these inspirations inline are key to accomplishing something that sounds original. I often mix referencing material that sounds similar to the source material that I'm working on. This helps me to stay on the right track.
Is this stealing? Yes... But luckily there is not copy right to a drum sound. And likewise you won't be seeing a law suit for using a 2,5,1 progression that is on countless other records. Don't be afraid to say that things inspire you. Once you accomplish that you'll be 1 step closer to finding "your sound".
Tip: ms(mid,side or mono,stereo) processing is an amazing tool. It was originally intended for a way for mastering engineers to control certain instruments of the mix independently from the entire mix. However there's endless possibilities to how it can be use. Try using ms on your synth sounds. A lot of synths can take up a lot of space in the area a vocal sits. Using ms processing can help you create room in mono for the vocal while preserving the mid frequencies in the stereo.
Tip: You ask 9/10 engineers advice on audio. They will tell you to "use your ears". This drove me crazy because half the engineers hold right onto their secrets while others seem to ramble and it would always end up at some fundamental ideas about mic placement or tell your performer to do better. After all this frustration and not getting straight forward answers, I found that the best way to get better is to use your client's ears. Listen to what your clients want from you. Do exactly as they ask. Have your opinion but be open to possibilities. We as people grow from each other. Music is the same way. Listen to your clients and make sure they know they are apart of the mixing process too. It is their song for goodness sake...
Tip: gain stage. If you don't know what this is you need to. This is the most important and fundamental element to a good mix. With the digital age 24 bit depth and 32 float you have a huge room for error but we neglect to realize that our plugins (esp hardware emulations) will distort like the hardware. If you want that gritty sound by all means go for it. But more often than not clarity is the key. Your introducing harmonics and distortion that appear inaudible when you solo a track but across your whole session it will build up. Without the fundamentals down everything else will fall apart. Remember to gain stage before you touch any faders or effects. Happy music making!
Tip: for you hip hop producers. a common mistake producers make when making a beat is using the same velocity on your midi sample throughout the whole song. The most noticeable is your kick.
Try this. Use a different velocity for your kicks. Find your accent kick and make that 127. Then try to bring the rest down to 110 or other less important kicks to 90 or more. Try to create a groove. Another way of accomplishing this is to pitch down the kicks. A simple volume ride might also do the trick as well. But there are scenarios that each benefit from. Try all three and find out what you like best.
Another tip when your using a drum sample, with midi drums on top. For clarity sake, say you use a 70s funk drum intro you sampled from your moms vinyl collection and on top you have some 808 and 909s. Throw a delay on your sample. Something subtle so that it accents the groove. A 8th delay usually will do the trick. But experiment with other times. Or even triplet or dotted delays. Ping pong delays even. When you do this low pass and high pass the delay so that it isn't super audible. It should give a sensation that it moves.